P = 0.00.00.0
0.0 km/h · 0.0 mph
Duf = 0.000
W A S D Move · Shift Sprint
T Call recon truck · H Call helicopter · E Enter / Exit · L Lights
Mouse Look · M Full map · G Holo compass · Esc Main menu
1 Empty stage · 2 Clay · 3 Final · V Next layer · Shift+V Previous · F Terrain from a function
z = f(x, y) =
Domain x, y ∈ [−D, D], D = stretched across the island (2 km); height auto-fitted to 8 – 200 m
Available: + − × ÷ ^ · sin cos tan exp ln log sqrt abs min max · pi e · x (east) y (north) · implicit products like 2x, sin(x)cos(y)
A procedural field expedition

A world written in mathematics.

Every ridge, river and forest is generated from equations you can read. Fly it, drive it, walk it.

The world ↓
P = [ — — — ] HDG — SUN — LIVE RENDER
The world

Terrain that remembers its equations.

A two-kilometre island raised from fractal noise, carved by a hydraulic-erosion pass, then handed over with the mathematics left visible. Press F in the field and the ground rebuilds itself from any z = f(x, y) you can type.

2 kmof procedural coastline
z = f(x, y)rewrite the terrain live
Vlayer-by-layer breakdown
The discovery system

Read the landscape like a function.

Pillar 01

Position

Your location is a vector. The HUD keeps P = [x, y, z] running as you move — coordinates stop being abstract the moment they are yours.

Pillar 02

Slope

The directional derivative Duf rides along with every step, so a hill is never just a hill — it is a gradient you can feel.

Pillar 03

Form

Swap the island for sin(x)cos(y) and watch a textbook surface become weather-worn ground you can land a helicopter on.

The island is already waiting.

It has been rendering live behind this page since you arrived. Go down and touch the ground.

Open World Discover
Waking the world
An Another Angle field expedition